
Bard Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Legendary creatures you control enter with an additional +1/+1 counter on them.
: Level 2
Legendary spells you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
: Level 3
Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
Why is this card good?
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Printings (4)
Combos (8)
- Bard Class + Cloudstone Curio
→ Infinite ETB, Infinite storm count, Exile your library with the ability to play the exiled cards until end of turn
- Hajar, Loyal Bodyguard + Yomiji, Who Bars the Way + Bard Class
→ Infinite death triggers, Infinite ETB, Infinite LTB
- Ruby, Daring Tracker + Bard Class + Kogla, the Titan Ape + Agatha of the Vile Cauldron
→ Infinite LTB, Infinite ETB, Infinite storm count
- Ruby, Daring Tracker + Bard Class + Temur Sabertooth + Agatha of the Vile Cauldron
→ Infinite LTB, Infinite ETB, Infinite storm count
- Hajar, Loyal Bodyguard + Enduring Renewal + Bard Class
→ Infinite death triggers, Infinite ETB, Infinite LTB
- Cloudstone Curio + Bard Class + Domri, Anarch of Bolas + Wrenn and Six
→ Infinite damage
Rulings (11)
- 2021-07-23
If you control multiple Bard Classes, legendary creatures you control enter the battlefield with that many additional +1/+1 counters.
- 2021-07-23
Unlike most abilities that reduce the costs of spells, Bard Class's Level 2 ability cannot be applied to generic mana costs. For example, a spell that costs
to cast would instead cost
to cast.
- 2021-07-23
If you do not play the cards exiled with Bard Classes Level 3 ability on the turn they are exiled, they will remain exiled indefinitely and cannot be played on a later turn.
- 2021-07-23
If you exile a modal double-faced card this way, you may cast either face of that card.
- 2021-07-23
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
- 2021-07-23
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
- 2021-07-23
Gaining a level won't remove abilities that a Class had at a previous level.
- 2021-07-23
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
- 2021-07-23
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
- 2021-07-23
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
- 2021-07-23
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.