
Combine Guildmage
Creature — Merfolk Wizard
,
: This turn, each creature you control enters with an additional +1/+1 counter on it.
,
: Move a +1/+1 counter from target creature you control onto another target creature you control.
2/2
Why is this card good?
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Printings (1)
Combos (8)
- Ashnod's Altar + Combine Guildmage
→ Infinite ETB, Infinite LTB, Infinite colorless mana
- Phyrexian Altar + Combine Guildmage
→ Infinite ETB, Infinite LTB, Infinite colored mana
- Altar of Dementia + Combine Guildmage
→ Infinite ETB, Infinite LTB, Infinite death triggers
- Viscera Seer + Combine Guildmage
→ Infinite ETB, Infinite LTB, Infinite death triggers
- Goblin Bombardment + Combine Guildmage
→ Infinite ETB, Infinite LTB, Infinite damage
- Bartolomé del Presidio + Combine Guildmage
→ Infinite +1/+1 counters on a creature, Infinite ETB, Infinite LTB
Rulings (3)
- 2019-01-25
If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.
- 2019-01-25
If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.
- 2019-01-25
If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.