
Price$0.59 – $0.75
Buy on TCGplayerScute Mob
Creature — Insect
LegalEDHREC #6,034
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on this creature.
1/1
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Printings (5)
Played by these commanders
Lord Windgrace100% of 1
Combos (1)
- Scute Mob + Bioshift + Sage of Hours + Isochron Scepter
→ Infinite turns, Lock
Rulings (1)
- 2009-10-01
Scute Mob’s ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control five or more lands as your upkeep starts, and (2) the ability will do nothing if you control fewer than five lands by the time it resolves.