
Emrakul, the World Anew
The Commander
When you cast this spell, gain control of all creatures target player controls.
Flying, protection from spells and from permanents that were cast this turn
When Emrakul leaves the battlefield, sacrifice all creatures you control.
Madness—Pay six .
Guide
Gameplan
Ramp hard with colorless mana rocks and Eldrazi tron-style lands to cast a 12-mana threat that steals an entire pile of creatures on cast, then swing for lethal with a near-unkillable 9/9 flyer that has protection from spells and freshly-cast permanents. You play a ramp-control shell that survives early, then snowballs once Emrakul (or another fatty) lands, using madness or reanimation to cheat the cost down.
Strengths
- The cast trigger is a one-sided board steal that can swing a multiplayer game instantly by gutting the strongest player
- Protection from spells and from permanents cast this turn makes Emrakul extremely hard to remove the turn she enters, often ensuring a connect
- Colorless identity lets you abuse the most powerful artifact ramp and the Eldrazi land package without color constraints
- Madness for six colorless lets you 'cast' her from a discard, dodging counters and getting her cheaper than 12
Weaknesses
- Single-color (colorless) identity locks you out of removal, card draw, and interaction—your spell quality is weak
- Hugely mana-hungry; if you stumble on ramp you do nothing for many turns
- The leaves-the-battlefield clause forces you to sacrifice your whole board, so bouncing or blinking her is a disaster
- No built-in evasion-proofing against sacrifice, exile, or edict effects that ignore protection (e.g., 'each player sacrifices')
- Commander tax plus a 12 MV makes recasting brutally expensive after she dies
Key Cards
- Sol Ring — Foundational colorless ramp that helps bridge toward a 12-mana cast.
- Eldrazi Temple — Doubles as Eldrazi-friendly ramp, making colorless fatties far cheaper to cast.
- Cloud Key — Reduces the cost of your colorless creatures, shaving mana off Emrakul and friends.
- Anje's Ravager — A repeatable discard outlet to enable Emrakul's madness and dig for ramp.
- Faithless Looting — Cheap discard to pitch Emrakul and cast her via madness for six colorless.
- Kozilek, Butcher of Truth — Another colorless bomb that refills your hand and shares the ramp shell.
- Ugin, the Spirit Dragon — Colorless removal and a powerful planeswalker that fits the artifact/land-heavy build.
Upgrade Path
Push the ramp suite with Mana Vault, Grim Monolith, Mana Crypt, and the full Eldrazi land package (Eye of Ugin, Cavern of Souls) to land her ahead of schedule. Add discard-and-recur loops and reanimation pieces that play nicely with her madness, plus colorless interaction like Karn, the Great Creator and Ugin to cover for the color identity's lack of removal. Finally, lean into ways to keep her on the battlefield so you never trigger the sacrifice clause—prioritize protection over flicker effects.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Steal a key player's creatures on cast, then alpha strike with the stolen army plus a flying, protected Emrakul
- ▸Beat down with Emrakul and other big colorless Eldrazi over a couple of turns
- ▸Repeatedly cheat Emrakul into play via madness or reanimation to keep gutting opponents' boards
Archetypes
- Colorless Ramp/Big Mana — Her enormous cost demands an artifact- and land-based ramp engine to deploy colorless threats early.
- Madness/Discard — Her madness cost rewards discard outlets that pitch and recast her cheaply while dodging counters.
- Control — Stealing an opponent's full board acts as a one-card sweep-plus-army that stabilizes and closes games.
Combos
No combos found for this commander on Commander Spellbook.