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Awaken

15 commander-legal cards

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What it does

Awaken appears on certain instants and sorceries with two costs: a normal cost and a higher Awaken cost. If you pay the Awaken cost, the spell's normal effect happens and you put the listed number of +1/+1 counters on a target land you control, turning it into a 0/0 Elemental creature that's still a land. The land becomes a creature that can attack and block, while keeping its ability to tap for mana. The common mistake: people forget the awakened land is now a creature and vulnerable to summoning sickness, board wipes, and creature removal—losing your mana source. It also still counts as a land, so it can be hit by land destruction too. In Commander, Awaken offers flexibility: cast cheap early, or late-game pay the Awaken cost to get a free, sizable body alongside the spell's effect, making cards like Scatter to the Winds efficient two-for-ones.

Iconic cards with Awaken

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Part the Waterveil
Planar Outburst
Boiling Earth
Scatter to the Winds
Ruinous Path
Clutch of Currents
Encircling Fissure
Earthen Arms
Coastal Discovery
Rush of Ice
Ondu Rising
Sheer Drop
Roil Spout
Rising Miasma