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Conspire

11 commander-legal cards

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What it does

Conspire lets you copy a spell when you cast it by tapping two untapped creatures that share a color with that spell. You announce the conspire cost (the two creature taps) as you cast the spell, and you get a copy that you can redirect to new targets if applicable. The most common mistake: conspire only appears on spells, and you tap the creatures as an additional cost while casting—not as an activated ability later. The two creatures must each share a color with the spell, and the copy is created on resolution, not immediately. Also, the copy isn't "cast," so it won't trigger cast-related abilities, though it's still affected by counters or copy effects targeting it. In Commander, conspire shines with cheap, high-impact spells—a doubled removal or a copied creature token from something like Beck // Call can swing games. With wide creature boards, fueling conspire is usually trivial.

Iconic cards with Conspire

See all 11
Rally the Galadhrim
Gleeful Sabotage
Mine Excavation
Memory Sluice
Disturbing Plot
Ghastly Discovery
Barkshell Blessing
Traitor's Roar
Aethertow
Giantbaiting
Burn Trail