← Keywords

Enchant

1,224 commander-legal cards

Browse all 1,224 cards →

What it does

Enchant is a keyword on Auras that tells you what the Aura can legally be attached to. "Enchant creature" means it must go onto a creature; "Enchant land" means a land, and so on. When you cast an Aura, you choose a legal target matching its enchant restriction, and it enters attached to that permanent (or player, for some Auras). The big nuance: Enchant defines a targeting and legality requirement that's checked continuously. If the enchanted permanent stops being a legal object for the Aura—say it loses creature type, or gains protection or hexproof from the Aura's controller—the Aura falls off and goes to the graveyard as a state-based action. You can't move an Aura freely; it only relocates via effects that explicitly say so. In Commander, watch for Auras targeting opponents' creatures (like removal Auras): protection, shroud, or bounce can strand or kill your Aura, costing you card advantage.

Iconic cards with Enchant

See all 1,224
Wild Growth
Animate Dead
Utopia Sprawl
Darksteel Mutation
Curiosity
All That Glitters
Kenrith's Transformation
Curse of Opulence
Aqueous Form
Imprisoned in the Moon
Kaya's Ghostform
Rancor
Bear Umbra
Mechanized Production