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Explore

53 commander-legal cards

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What it does

Explore is a "do this thing" trigger, usually from a creature entering the battlefield. When a creature explores, you reveal the top card of your library. If it's a land, you put it into your hand. If it's a nonland, you put a +1/+1 counter on the exploring creature, then choose whether to leave that card on top or put it into your graveyard. The key nuance: you only get a land OR a counter, never both, and the creature gets the counter even if it would otherwise die—so a small creature can survive damage by exploring into a buff. Also, you choose to bin or keep the nonland card, which lets you set up your draw or fuel graveyard synergies. In Commander, explore quietly advances your game plan: it smooths land drops, grows your board, and feeds graveyard strategies. Multiple explore triggers (from blink or token effects) compound fast, especially with counter-matters payoffs.

Iconic cards with Explore

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Get Lost
Worldwalker Helm
Hakbal of the Surging Soul
Path of Discovery
Amalia Benavides Aguirre
Fanatical Offering
Seasoned Dungeoneer
Nicanzil, Current Conductor
Astrid Peth
Topography Tracker
Francisco, Fowl Marauder
Spyglass Siren
Subterranean Schooner
Over the Edge