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Gift

24 commander-legal cards

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What it does

Gift is a newer mechanic where you offer an opponent something—a benefit like a card, a Treasure, or a tapped Food—as part of casting a spell or attacking. You choose an opponent when the spell goes on the stack (or as the creature attacks); if you do, that player receives the gift, and you usually get an enhanced effect in return. The "gift" text reads "Gift a [thing]" and is optional each time. The big nuance: gifting is a choice you make as you cast or attack, not a cost—you're not paying anything, you're giving your opponent a small bonus to unlock a stronger version of your spell. The opponent doesn't choose whether to accept; they just get it. In Commander, the political angle matters: gifting a Treasure or card to one opponent can curry favor or steer threat assessment, while still netting you value. Pick whom you gift carefully—you're empowering someone at the multiplayer table.

Iconic cards with Gift

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Dawn's Truce
Into the Flood Maw
Long River's Pull
Parting Gust
Starfall Invocation
Wear Down
Perch Protection
Peerless Recycling
Sazacap's Brew
Coiling Rebirth
Octomancer
Cruelclaw's Heist
Crumb and Get It
Scrapshooter