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Haunt

10 commander-legal cards

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What it does

Haunt is an old triggered-ability keyword from the Guildpact set. When a creature with Haunt dies, instead of going straight to the graveyard, it gets exiled "haunting" a target creature. The Haunt ability then triggers again later—when that haunted creature dies. So you effectively get two uses out of the same effect: once when the Haunt creature itself dies, and once when its host dies. The common misunderstanding is the timing: the actual effect (like dealing damage or gaining life) triggers on death, but the creature only becomes a "haunting" exile afterward. People also forget you must target a creature when it dies—if no legal target exists, it just goes to exile without haunting anything, losing the second trigger. In Commander, Haunt is rare and mostly a budget/casual curiosity. It rewards sacrifice and aristocrats strategies by squeezing extra value from creature deaths, but it's slow and clunky compared to modern death-trigger payoffs.

Iconic cards with Haunt

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Blind Hunter
Belfry Spirit
Cry of Contrition
Benediction of Moons
Orzhov Pontiff
Orzhov Euthanist
Seize the Soul
Absolver Thrull
Exhumer Thrull
Graven Dominator