What it does
Opening an Attraction lets you reveal the top card of your Attraction deck and put it onto the battlefield. Attractions are a special card type from Unfinity, kept in a separate deck of at least 10 cards. When an effect tells you to "open an Attraction," you move one from that deck onto the battlefield under your control, where it stays as a permanent. Most decks open one Attraction as they begin their first main phase if instructed by an Attraction-granting card.
The common mistake: Attractions don't come from your main library—they live in a dedicated Attraction deck that you build alongside your regular deck. Each Attraction has a "visit" trigger that activates when you roll a 1–6 on a die and hit its listed numbers.
In Commander, Attractions are only legal in casual "Unfinity-allowed" pods, since acorn-stamped silver-border cards aren't tournament legal. They add chaotic, dice-driven fun when your group opts in.













