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Open an Attraction

21 commander-legal cards

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What it does

Opening an Attraction lets you reveal the top card of your Attraction deck and put it onto the battlefield. Attractions are a special card type from Unfinity, kept in a separate deck of at least 10 cards. When an effect tells you to "open an Attraction," you move one from that deck onto the battlefield under your control, where it stays as a permanent. Most decks open one Attraction as they begin their first main phase if instructed by an Attraction-granting card. The common mistake: Attractions don't come from your main library—they live in a dedicated Attraction deck that you build alongside your regular deck. Each Attraction has a "visit" trigger that activates when you roll a 1–6 on a die and hit its listed numbers. In Commander, Attractions are only legal in casual "Unfinity-allowed" pods, since acorn-stamped silver-border cards aren't tournament legal. They add chaotic, dice-driven fun when your group opts in.

Iconic cards with Open an Attraction

See all 21
"Lifetime" Pass Holder
Deadbeat Attendant
Discourtesy Clerk
Step Right Up
Command Performance
Quick Fixer
Monitor Monitor
Myra the Magnificent
Draconian Gate-Bot
Soul Swindler
Coming Attraction
The Most Dangerous Gamer
Petting Zookeeper
Squirrel Squatters