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Plainswalk

4 commander-legal cards

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What it does

Plainswalk is a form of landwalk: a creature with plainswalk can't be blocked as long as the defending player controls a Plains. It's evasion, plain and simple—if your opponent has the right land type, your creature swings through unblocked. The most common misunderstanding is what counts as a "Plains." It's the land type, not the name, so any land with the Plains subtype triggers it—including dual lands like Hallowed Fountain or Sacred Foundry, and even nonwhite decks running fetchable Plains-type lands. Also note plainswalk only grants evasion; it does nothing to protect your creature from removal, and it doesn't force the creature to attack. In Commander, landwalk is unreliable because of the four-player, multicolor environment—plenty of opponents won't run Plains at all. It's situational evasion at best, occasionally backed by effects that give an opponent's lands the Plains type to guarantee it connects.

Iconic cards with Plainswalk

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Zodiac Rooster
Graceful Antelope
Boggart Arsonists
Righteous Avengers