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Riot

13 commander-legal cards

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What it does

Riot lets a creature enter the battlefield with your choice of either a +1/+1 counter or haste. You decide as the creature enters—it's not a static ability you can change later, and you pick fresh each time the creature enters, so a blinked or reanimated Riot creature gets a new choice. The most common misunderstanding is thinking you get both, or that haste is permanent. You get exactly one: the counter sticks around, but the haste only matters the turn it enters (after that, the creature could attack anyway). Note that haste granted this way is just a one-time benefit baked into the replacement effect, not an ongoing ability. In Commander, Riot is flexible value. Pick haste when you want immediate pressure or a quick attack with a key creature; pick the counter when the board is stalled and you'd rather bank permanent stats. Blink and recursion effects squeeze extra mileage out of the choice.

Iconic cards with Riot

See all 13
Spider-Punk
Arcbound Slasher
Skarrgan Hellkite
Ravager Wurm
Gruul Spellbreaker
Clamor Shaman
Burning-Tree Vandal
Wrecking Beast
Frenzied Arynx
Zhur-Taa Goblin
Gruul Beastmaster
Rampaging Rendhorn
Ghor-Clan Wrecker