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Roll to Visit Your Attractions

3 commander-legal cards

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What it does

Attractions are a special type of artifact from the Unfinity set that you "visit" by rolling a six-sided die during your turn. At the beginning of your first main phase, if you have any Attractions in play, you roll the die to see which ones you "visit"—each Attraction has a set of lit-up numbers (1 through 6), and if you roll a number that's lit on a given Attraction, you trigger its effect. The common misunderstanding is that this is automatic; it isn't fully optional in timing, but you only roll if you have Attractions, and a single roll checks all your Attractions at once—you don't roll separately for each. In Commander, Attractions are only legal in tables using the "acorn" (silver-border/Unfinity) rules, so they're a casual, group-approved inclusion. They require the Sticker/Attraction deck-building mechanics and aren't part of standard tournament-legal EDH.

Iconic cards with Roll to Visit Your Attractions

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"Lifetime" Pass Holder
Command Performance
Line Cutter