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Saddle

30 commander-legal cards

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What it does

Saddle is an ability found on Mount creatures (introduced in Outlaws of Thunder Junction). To saddle, you tap any number of other untapped creatures you control whose total power equals or exceeds the saddle number (e.g., "Saddle 3"). This is an activated ability you can use any time you could cast a sorcery, and it stays "saddled" until end of turn, unlocking a bonus—usually only relevant when the Mount attacks. The biggest misconception: saddling doesn't tap the Mount itself, and it isn't tied to attacking like Crew on Vehicles being tied to nothing—you can saddle at instant... no, actually only at sorcery speed. Also, saddled status only matters if the Mount attacks that turn; if it doesn't attack, the bonus simply doesn't trigger. In Commander, saddle synergizes with go-wide tokens (lots of small creatures to tap) and works even if those creatures are summoning-sick, since tapping for saddle isn't an attack or tap-for-mana ability.

Commanders with Saddle

The Gitrog, Ravenous RideBG$3.91
Calamity, Galloping InfernoR$0.32
Fortune, Loyal SteedW$0.27
Lagorin, Soul of AlacriaWG$0.17

Iconic cards with Saddle

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The Gitrog, Ravenous Ride
Ornery Tumblewagg
Calamity, Galloping Inferno
Caustic Bronco
District Mascot
Bulwark Ox
Fortune, Loyal Steed
Guardian Sunmare
Drover Grizzly
Bounding Felidar
Seraphic Steed
Gloryheath Lynx
Archmage's Newt
Gilded Ghoda