
Colfenor's Plans
Enchantment
When this enchantment enters, exile the top seven cards of your library face down.
You may look at the cards exiled with this enchantment, and you may play lands and cast spells from among those cards.
Skip your draw step.
You can't cast more than one spell each turn.
Why is this card good?
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Related cards
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Printings (1)
Combos (4)
- Knowledge Pool + Colfenor's Plans + Harmless Offering
→ Exile all spells target opponent casts from their hand, Target opponent can only cast one spell per turn, Target opponent skips their draw step
- Knowledge Pool + Colfenor's Plans + Donate
→ Exile all spells target opponent casts from their hand, Target opponent can only cast one spell per turn, Target opponent skips their draw step
- Zedruu the Greathearted + Knowledge Pool + Colfenor's Plans
→ Exile all spells target opponent casts from their hand, Target opponent can only cast one spell per turn, Target opponent skips their draw step
- Knowledge Pool + Colfenor's Plans + Fractured Identity
→ Exile all spells opponents cast from their hands, Opponents can only cast one spell per turn, Opponents skip their draw steps
Rulings (4)
- 2013-04-15
If Colfenor's Plans leaves the battlefield, you can continue to look at cards exiled by it, but you can no longer play them.
- 2007-10-01
The turn you cast Colfenor's Plans, you have cast (at least) one spell that turn. After it enters and its last ability goes into effect, you can't cast any more spells that turn.
- 2007-10-01
Playing a card exiled with Colfenor's Plans follows all the normal rules for playing that card. You must pay its costs, and you must follow all timing restrictions, for example.
- 2007-10-01
If an exiled card has morph, you may cast it face down.