
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Why is this card good?
Related cards

Mass bounce of all creatures to hands, similar board reset effect.

Bounces all nonland permanents to libraries, blue mass reset.

Returns all nonland permanents you don't control, with buyback option.

Bounces all nonland permanents one player controls, asymmetric reset.

Bounces all attacking creatures, cheap blue defensive bounce.

Returns all non-tribal creatures to hands, mass tempo swing.

Bounces all nonland permanents and leaves an Octopus, blue board wipe.

Single-target bounce with card draw, efficient blue tempo.
Printings (15)
Played by these commanders
Rulings (4)
- 2024-01-12
If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
- 2024-01-12
Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
- 2024-01-12
If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
- 2024-01-12
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.