
Go Ninja Go
Sorcery
Choose one or both —
• Exile target creature you control, then return it to the battlefield under its owner's control.
• Go Ninja Go deals damage equal to the greatest power among creatures you control to target creature an opponent controls.
Why is this card good?
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Printings (1)
Combos (8)
- Go Ninja Go + Dualcaster Mage
→ Infinite ETB, Infinite LTB, Infinite magecraft triggers
- Preston, the Vanisher + Restoration Angel + Go Ninja Go
→ Infinite ETB, Infinite LTB, Infinite blinking
- Preston, the Vanisher + Felidar Guardian + Go Ninja Go
→ Exile all nonland permanents opponents control, Infinite ETB, Infinite LTB
- Abdel Adrian, Gorion's Ward + Go Ninja Go + Pinnacle Monk // Mystic Peak
→ Infinite blinking of nonland permanents, Infinite creature tokens, Infinite magecraft triggers
- Preston, the Vanisher + Icewind Stalwart + Go Ninja Go
→ Infinite ETB, Infinite LTB, Infinite blinking
- Preston, the Vanisher + Wispweaver Angel + Go Ninja Go
→ Infinite ETB, Infinite LTB, Infinite blinking
Rulings (2)
- 2026-01-27
Once the exiled creature returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
- 2026-01-27
If a token is exiled this way, it will cease to exist and won't return to the battlefield.