
Hermit of the Natterknolls // Lone Wolf of the Natterknolls
Creature — Human Werewolf // Creature — Werewolf
Whenever an opponent casts a spell during your turn, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Whenever an opponent casts a spell during your turn, draw two cards.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Why is this card good?
Wyrm hasn't broken down this card yet — check back soon.
Related cards
Wyrm hasn't mapped related cards for this one yet — check back soon.
Printings (1)
Rulings (6)
- 2016-04-08
The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.
- 2016-04-08
You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
- 2016-04-08
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
- 2016-04-08
The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.
- 2016-04-08
You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
- 2016-04-08
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.