Join the Winning Team

Join the Winning Team

{2}{R}

Sorcery

Gain control of target creature, planeswalker, or equipment until end of turn. Untap that permanent. It gains haste until end of turn. If it's an equipment, attach it to a creature you control. Score one point for your team.

Exile Join the Winning Team.

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (1)

unkUnknown Event · #CR03dCBuy

Discussion (0)