Mass Mutiny
Price$0.40 $0.74
Buy on TCGplayer

Mass Mutiny

{3}{R}{R}

Sorcery

LegalEDHREC #6,868

For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (5)

otcOutlaws of Thunder Junction Commander · #174R$0.40Buy
e02Explorers of Ixalan · #27R$0.55Buy
pcaPlanechase Anthology · #48R$0.46Buy
c13Commander 2013 · #116R$0.43Buy
pc2Planechase 2012 · #48R$0.74Buy

Played by these commanders

Rulings (4)

  • 2012-06-01

    The phrase "up to one" was inadvertently omitted from Mass Mutiny's rules text. The card has received errata to correct this.

  • 2012-06-01

    You can cast Mass Mutiny even if an opponent doesn't control any creatures. You simply won't choose a target for that opponent.

  • 2012-06-01

    Mass Mutiny can target untapped creatures.

  • 2012-06-01

    Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it. However, if you gain control of a creature enchanted by an Aura with umbra armor and that creature would be destroyed that turn, instead the Aura will be destroyed and the creature will survive.

Discussion (0)