Rhythm of the Wild
Price$4.44 $12.59
Buy on TCGplayer

Rhythm of the Wild

{1}{R}{G}

Enchantment

LegalEDHREC #205

Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)

Why is this card good?

Rhythm of the Wild is one of the best three-drops in any creature-heavy Gruul deck. For three mana you get two relevant effects stapled together, both of which directly enable your gameplan. The haste from riot is the headline. In ramp/big-creature decks, slamming a haste-enabled Etali, Ghalta, or Apex Altisaur means immediate value instead of waiting a turn and risking a board wipe. Against decks with counterspells, the uncounterable clause protects your key threats — huge for "all my eggs in one commander" builds. Who wants it: - Gruul stompy/ramp (Xenagos, Gruul Spellbreaker, Omnath) - Dinosaurs, Dragons, and other big-creature tribal - Any deck whose commander getting Counterspelled is a real loss When to skip it: Spellslinger, token-centric strategies (tokens don't get riot), or low-creature builds. The effect is wasted if you're not regularly casting nontoken creatures. It's also a do-nothing on an empty board, so it's weak in grindy control shells. Cheap, efficient, and aggressive — auto-include in dedicated Gruul beatdown.

Related cards

Printings (7)

pzaTeenage Mutant Ninja Turtles Source Material · #12M$4.44Buy
sldSecret Lair Drop · #1740R$12.59Buy
rvrRavnica Remastered · #380U$4.58Buy
rvrRavnica Remastered · #217U$5.13Buy
lccThe Lost Caverns of Ixalan Commander · #287U$5.23Buy
necNeon Dynasty Commander · #142U$5.05Buy
rnaRavnica Allegiance · #201U$5.24Buy

Played by these commanders

Discussion (0)