
Scuttlemutt
Artifact Creature — Scarecrow
: Add one mana of any color.
: Target creature becomes the color or colors of your choice until end of turn.
2/2
Why is this card good?
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Printings (4)
Combos (7)
- Horobi, Death's Wail + Thornbite Staff + Scuttlemutt
→ Destroy each creature that enters the battlefield under an opponent's control, Destroy any number of creatures opponents control, Lock
- Kinnan, Bonder Prodigy + Scuttlemutt + Freed from the Real
→ Infinite colored mana
- Kinnan, Bonder Prodigy + Scuttlemutt + Pemmin's Aura
→ Infinite colored mana
- Seedcradle Witch + Bloom Tender + Scuttlemutt
→ Infinite black mana, Infinite blue mana, Infinitely large creature until end of turn
- Seedcradle Witch + Faeburrow Elder + Scuttlemutt
→ Infinite black mana, Infinite blue mana, Infinitely large creature until end of turn
- Kiki-Jiki, Mirror Breaker + Norritt + Scuttlemutt + To Arms!
→ Infinite sacrifice triggers, Infinite tapped creature tokens with haste, Infinite creature tokens with haste
Rulings (3)
- 2019-07-12
You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.”
- 2019-07-12
The target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had.
- 2019-07-12
In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck.