Snap Judgment

Snap Judgment

{4}{R}

Instant

The player who wins this game also wins the match. (A player may concede the game at any time. If the game ends while this spell is on the stack, it never resolves.)

Cycling {1}

KeywordsCycling

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (1)

mb2Mystery Booster 2 · #567R$0.17Buy

Rulings (6)

  • 2024-11-08

    In a two-player game, the game ends immediately if one player concedes. If Snap Judgment hasn’t yet resolved when this happens, its effect won’t apply.

  • 2024-11-08

    If the game ends in a draw, Snap Judgment’s effect won’t do anything.

  • 2024-11-08

    In a case where the match would already be decided by the outcome of the current game, Snap Judgment’s effect won’t do anything.

  • 2024-11-08

    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

  • 2024-11-08

    Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

  • 2024-11-08

    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

Discussion (0)