
Solid Ground
Enchantment
When this enchantment enters, earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead.
Why is this card good?
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Printings (1)
Combos (8)
- Gatta and Luzzu + Solid Ground + Walking Ballista
→ Infinite damage, Infinite +1/+1 counters on a creature
- Vigor + Solid Ground + Walking Ballista
→ Infinite damage, Infinite +1/+1 counters on creatures you control
- Strength of Will + Walking Ballista + Solid Ground
→ Infinite damage, Infinite +1/+1 counters on a creature
- Vigor + Solid Ground + Triskelion
→ Infinite damage, Infinite +1/+1 counters on creatures you control
- Rite of Passage + Solid Ground + Walking Ballista
→ Infinite damage, Infinite +1/+1 counters on creatures you control
- Strength of Will + Triskelion + Solid Ground
→ Infinite damage, Infinite +1/+1 counters on a creature
Rulings (3)
- 2025-10-02
If two or more effects attempt to modify how many counters would be put on a permanent you control, you choose the order to apply those effects, no matter who controls the sources of those effects.
- 2025-10-02
If a permanent you control would enter with a number of +1/+1 counters on it, it enters with that many plus one instead.
- 2025-10-02
If you control multiple copies of Solid Ground, they each increase the number of +1/+1 counters put on a permanent you control by one.