Squall, SeeD Mercenary
Legendary Creature — Human Knight Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
3/4
Why is this card good?
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Related cards
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Printings (6)
Combos (8)
- Squall, SeeD Mercenary + Fear of Missing Out + Ashnod's Altar
→ Infinite self-discard triggers, Near-infinite ETB, Infinite draw triggers
- Squall, SeeD Mercenary + Fear of Missing Out + Viscera Seer
→ Infinite self-discard triggers, Near-infinite ETB, Infinite draw triggers
- Squall, SeeD Mercenary + Fear of Missing Out + Goblin Bombardment
→ Near-infinite damage, Infinite self-discard triggers, Near-infinite ETB
- Squall, SeeD Mercenary + Fear of Missing Out + Umbral Collar Zealot
→ Infinite self-discard triggers, Near-infinite ETB, Infinite draw triggers
- Squall, SeeD Mercenary + Fear of Missing Out + Altar of Dementia
→ Infinite self-discard triggers, Near-infinite ETB, Infinite draw triggers
- Squall, SeeD Mercenary + Fear of Missing Out + Phyrexian Altar
→ Infinite self-discard triggers, Near-infinite ETB, Infinite draw triggers
Rulings (5)
- 2025-06-06
If Starting Town enters during another player's turn, it'll enter tapped no matter how many turns they've taken.
- 2025-06-06
If an effect restarts the game, Starting Town will enter tapped in the new game unless it's your first, second, or third turn of that game.
- 2025-06-06
If a card in your graveyard has
in its mana cost, X is 0 for the purpose of determining its mana value.
- 2025-06-06
A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, Squall's first ability won't trigger if you attack with multiple creatures and all but one of them are removed from combat. Similarly, creatures that enter the battlefield attacking later in combat won't be considered when determining whether or not a creature attacked alone.
- 2025-06-06
Starting Town's first ability cares about how many turns you have taken, not necessarily how many turns the game has had, in case you take an extra turn.
