
Squall, SeeD Mercenary
The Commander
Guide
Gameplan
Squall is a Voltron-leaning Orzhov beater: send a single creature in alone to grant it double strike, then connect with Squall to reanimate a cheap permanent each combat. You build toward a lethal solo attacker while grinding value by recurring small creatures, artifacts, and enchantments from your graveyard. The deck wins by snowballing combat damage advantage and out-valuing the table over a few turns.
Strengths
- Free, repeatable double strike on a lone attacker doubles evasive or buffed threats for fast kills
- Squall's trigger gives strong recursion engine for MV3-or-less permanents, fueling aristocrats and value loops
- Orzhov access to removal, lifegain, and sacrifice payoffs supports a resilient midrange shell
- Cheap commander (MV4) that rebuilds your board after wraths
Weaknesses
- Double strike only applies when attacking alone, punishing wide go-wide strategies
- Relies on Squall or a single creature connecting—blockers, fog, and deathtouch shut it down
- No built-in evasion or protection on the commander itself
- Vulnerable to commander tax and removal interrupting the attack-alone tempo
Key Cards
- Rogue's Passage — Guarantees Squall or your sole attacker connects to trigger reanimation and double strike.
- Sword of Feast and Famine — Adds evasion, protection, and ramp to your lone attacker while doubling damage via double strike.
- Skullclamp — A premier MV1 permanent to loop back with Squall's trigger for relentless card advantage.
- Blade of the Bloodchief — Cheap equipment that grows your attacker as creatures die, snowballing solo damage.
- Reconnaissance — Lets your attacker connect safely and reset combat math, supercharging the attack-alone clause.
- Solemn Simulacrum — A high-value MV4-adjacent body, though best as a reanimation target are cheap value pieces like Wood Elves and Ravenous Chupacabra fits the MV3 floor.
Upgrade Path
Lean into evasion and protection: add Whispersilk Cloak, Lightning Greaves, and the full Sword cycle so your lone attacker reliably connects. Tighten the reanimation curve with high-impact MV3-or-less permanents (Skullclamp, Phyrexian Tower, Smothering Tithe via cheats, Ravenous Chupacabra) and combat enablers like Reconnaissance and Grappling Hook. For higher power, build a sacrifice loop—Viscera Seer plus a recurring body—and back it with fast mana (Sol Ring, signets) to deploy Squall and threats earlier.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Connect with a buffed, double-striking lone attacker for commander or one-shot kills
- ▸Aristocrats drain via looped sacrifice creatures and payoffs like Blood Artist
- ▸Incremental value and recursion overwhelming opponents in a grind
- ▸Equipment Voltron damage through evasion granted by swords and Rogue's Passage
Archetypes
- Voltron — The attack-alone double strike clause rewards loading equipment and auras onto a single evasive threat.
- Aristocrats — Recurring MV3-or-less creatures lets you sacrifice and rebuy bodies for drain and value loops.
- Value Midrange — Squall's combat trigger reanimates utility permanents each turn, grinding out card advantage.
- Reanimator (small) — Cheap permanents in the graveyard become a renewable resource, turning attacks into mass recursion.
Combos
- Squall, SeeD Mercenary + Fear of Missing Out + Ashnod's Altar
→ Infinite self-discard triggers, Near-infinite ETB, Infinite draw triggers
- Squall, SeeD Mercenary + Fear of Missing Out + Viscera Seer
→ Infinite self-discard triggers, Near-infinite ETB, Infinite draw triggers
- Squall, SeeD Mercenary + Fear of Missing Out + Goblin Bombardment
→ Near-infinite damage, Infinite self-discard triggers, Near-infinite ETB
- Squall, SeeD Mercenary + Fear of Missing Out + Umbral Collar Zealot
→ Infinite self-discard triggers, Near-infinite ETB, Infinite draw triggers
- Squall, SeeD Mercenary + Fear of Missing Out + Altar of Dementia
→ Infinite self-discard triggers, Near-infinite ETB, Infinite draw triggers
Combos via Commander Spellbook.
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Same color identity (BW), by popularity.

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