Squall, SeeD Mercenary
WBLegendary Creature — Human Knight Mercenary

Squall, SeeD Mercenary

Mana value4EDHREC#3,987

The Commander

Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.

Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Guide

Gameplan

Squall is a Voltron-leaning Orzhov beater: send a single creature in alone to grant it double strike, then connect with Squall to reanimate a cheap permanent each combat. You build toward a lethal solo attacker while grinding value by recurring small creatures, artifacts, and enchantments from your graveyard. The deck wins by snowballing combat damage advantage and out-valuing the table over a few turns.

Strengths

  • Free, repeatable double strike on a lone attacker doubles evasive or buffed threats for fast kills
  • Squall's trigger gives strong recursion engine for MV3-or-less permanents, fueling aristocrats and value loops
  • Orzhov access to removal, lifegain, and sacrifice payoffs supports a resilient midrange shell
  • Cheap commander (MV4) that rebuilds your board after wraths

Weaknesses

  • Double strike only applies when attacking alone, punishing wide go-wide strategies
  • Relies on Squall or a single creature connecting—blockers, fog, and deathtouch shut it down
  • No built-in evasion or protection on the commander itself
  • Vulnerable to commander tax and removal interrupting the attack-alone tempo

Key Cards

  • Rogue's PassageGuarantees Squall or your sole attacker connects to trigger reanimation and double strike.
  • Sword of Feast and FamineAdds evasion, protection, and ramp to your lone attacker while doubling damage via double strike.
  • SkullclampA premier MV1 permanent to loop back with Squall's trigger for relentless card advantage.
  • Blade of the BloodchiefCheap equipment that grows your attacker as creatures die, snowballing solo damage.
  • ReconnaissanceLets your attacker connect safely and reset combat math, supercharging the attack-alone clause.
  • Solemn SimulacrumA high-value MV4-adjacent body, though best as a reanimation target are cheap value pieces like Wood Elves and Ravenous Chupacabra fits the MV3 floor.

Upgrade Path

Lean into evasion and protection: add Whispersilk Cloak, Lightning Greaves, and the full Sword cycle so your lone attacker reliably connects. Tighten the reanimation curve with high-impact MV3-or-less permanents (Skullclamp, Phyrexian Tower, Smothering Tithe via cheats, Ravenous Chupacabra) and combat enablers like Reconnaissance and Grappling Hook. For higher power, build a sacrifice loop—Viscera Seer plus a recurring body—and back it with fast mana (Sol Ring, signets) to deploy Squall and threats earlier.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Connect with a buffed, double-striking lone attacker for commander or one-shot kills
  • Aristocrats drain via looped sacrifice creatures and payoffs like Blood Artist
  • Incremental value and recursion overwhelming opponents in a grind
  • Equipment Voltron damage through evasion granted by swords and Rogue's Passage

Archetypes

  • VoltronThe attack-alone double strike clause rewards loading equipment and auras onto a single evasive threat.
  • AristocratsRecurring MV3-or-less creatures lets you sacrifice and rebuy bodies for drain and value loops.
  • Value MidrangeSquall's combat trigger reanimates utility permanents each turn, grinding out card advantage.
  • Reanimator (small)Cheap permanents in the graveyard become a renewable resource, turning attacks into mass recursion.

Combos

Combos via Commander Spellbook.

Related Commanders

Same color identity (BW), by popularity.

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