Take for a Ride

Take for a Ride

{2}{R}

Sorcery

LegalEDHREC #12,237

Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

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Printings (1)

otjOutlaws of Thunder Junction · #148U$0.25Buy

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