
Emrakul, the Promised End
The Commander
This spell costs less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Guide
Gameplan
Emrakul is a colorless top-end finisher that fills your graveyard with diverse card types to slash her cost, then closes games as a 13/13 flyer with protection from instants. The Mindslaver-on-cast trigger lets you hijack an opponent's turn to sabotage their board, dump their hand badly, or set up your own win. You ramp hard, self-mill or churn through cards, and deploy Emrakul as a midgame haymaker rather than a true late-game prayer.
Strengths
- Colorless identity means she fits in any deck and benefits from artifact ramp and the strongest fixing-agnostic mana rocks
- Cost reduction can realistically bring her to 6-8 mana with a stocked graveyard
- Mindslaver-style turn theft can dismantle a key opponent, sac their creatures, or counter-leverage their resources
- Protection from instants dodges most spot removal and counterspells once she resolves
- Massive evasive body ends games fast through flying and trample
Weaknesses
- Sorcery-speed removal, board wipes, and exile (Swords to Plowshares is instant but most wraths aren't) still answer her
- Color-locked into colorless, so no access to tutors, counters, or card advantage from colors unless paired with a commander partner—she's typically the 99
- She does nothing the turn she's cast for your board unless you steal value, and dies to chump-and-wrath
- Graveyard hate (Rest in Peace, Bojuka Bog) wrecks her cost reduction
- High floor cost still demands heavy ramp or graveyard setup
Key Cards
- Sol Ring — Colorless fast mana is the backbone of casting a 13-mana threat ahead of curve.
- Mishra's Bauble — Cheap artifact cantrips load multiple card types into the yard for cost reduction.
- Mind Stone — Ramp that fixes nothing but accelerates colorless commanders efficiently.
- Eldrazi Conscription — In an Eldrazi shell it turns her into an annihilating one-shot kill.
- Ugin, the Spirit Dragon — Colorless planeswalker board control that complements an Eldrazi top-end strategy.
Upgrade Path
Lean into the best colorless ramp—Sol Ring, Mana Crypt, Mana Vault, Grim Monolith, Thran Dynamo—to deploy her by turn 6-7. Add cheap cantrip artifacts and self-mill to maximize card-type diversity for cost reduction, and pack equipment or Eldrazi Conscription to make her hits lethal. Round out with colorless removal like Ugin, Karn Liberated, and All Is Dust to protect your tempo.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Connecting with the 13/13 flyer with trample for lethal commander damage
- ▸Stealing an opponent's turn to fork their resources, then swinging in with Emrakul
- ▸Riding an Eldrazi ramp army (Kozilek, Ulamog, World Breaker) into overwhelming board states
Archetypes
- Colorless Eldrazi Ramp — She's a flagship payoff in mono-colorless ramp decks alongside Kozilek and Ulamog.
- Voltron Finisher — Protection from instants and a huge evasive body make her a reliable beatdown win in any deck.
- Self-Mill / Graveyard Value — Stocking diverse card types to slash her cost rewards mill and dredge-style support.
Combos
No combos found for this commander on Commander Spellbook.