
Ink-Eyes, Servant of Oni
The Commander
Ninjutsu (
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ink-Eyes deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
: Regenerate Ink-Eyes.
Guide
Gameplan
Sneak Ink-Eyes in early via Ninjutsu after an evasive attacker connects, then steal the best creature from a defending player's graveyard each time she deals combat damage. You grind value off opponents' dead creatures while Ink-Eyes shrugs off removal with regeneration, eventually overwhelming the table with reanimated threats.
Strengths
- Ninjutsu lets her hit the battlefield turn 3-4 cheaply and dodge sorcery-speed removal windows
- Repeatable, no-cost reanimation of opponents' best creatures snowballs the board
- Built-in regeneration makes her resilient to most non-exile removal and combat
- Mono-black gives access to the deepest tutor, reanimation, and ramp suite
Weaknesses
- Needs an unblocked attacker first, so a stalled or blocker-heavy board neutralizes her
- Steal trigger depends on opponents having creatures in their graveyards
- Vulnerable to exile-based removal and board wipes that bypass regeneration
- Mono-color means no access to interaction outside black and weaker card advantage tools
Key Cards
- Dauthi Voidwalker — Unblockable shadow body is a perfect Ninjutsu carrier and steals a card from any graveyard itself.
- Changeling Outcast — Cheap, unblockable one-drop that reliably connects to enable Ninjutsu turn after turn.
- Reanimate — Lets you grab fatties from any graveyard to back up Ink-Eyes' incremental theft.
- Whispersilk Cloak — Grants unblockable and shroud so Ink-Eyes connects every turn and survives targeted removal.
- Sword of Feast and Famine — Untaps your lands and protects Ink-Eyes while giving evasion to push combat damage through.
Upgrade Path
Add more cheap unblockable enablers (Slither Blade, Triton Shorestalker) and protection like Lightning Greaves to guarantee connects. Lean into high-impact reanimation targets and tutors (Demonic Tutor, Vampiric Tutor) plus mana acceleration like Dark Ritual and rituals to deploy her ahead of curve. Top end can include a reanimation-combo or a finisher like Torment of Hailfire to convert your mana and stolen value into a closing kill.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Beating down with Ink-Eyes plus an army of stolen and reanimated creatures
- ▸Voltron damage with equipment-enhanced, evasive, regenerating Ink-Eyes
- ▸Overwhelming the table after assembling a board of the strongest creatures from every graveyard
Archetypes
- Reanimator — Her combat trigger and mono-black's reanimation spells make stealing and recurring big creatures the core plan.
- Ninjas/Tempo — Ninjutsu rewards a suite of cheap evasive attackers that bounce back to swap in ninja value.
- Voltron — Cheap equipment and evasion turn a regenerating Ink-Eyes into a hard-to-kill recurring threat.
- Theft/Control — Stealing opponents' best creatures from graveyards doubles as resource denial and board control.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (B), by popularity.

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