
Sigurd, Jarl of Ravensthorpe
The Commander
Vigilance, trample, lifelink
Boast — : Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.)
Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
Guide
Gameplan
Sigurd is a 3-mana Naya beater that turns Sagas into an engine: attack each turn, Boast to add or remove lore counters, and convert every counter placement into a +1/+1 counter on a creature. You build a board of Sagas and creatures, accelerate chapters to retrigger value while pumping your team, then swing wide with buffed, vigilant attackers.
Strengths
- Free repeatable value: Boast lets you control Saga chapters, replaying powerful chapters or rushing to the final one.
- Built-in evasion and survivability from vigilance, trample, and lifelink on the commander himself.
- Doubles as a +1/+1 counter engine, supporting both Sagas and counters matters synergies.
- Naya gives access to elite ramp, removal, and the deepest pool of Sagas across three colors.
Weaknesses
- Boast requires Sigurd to attack, exposing your commander to removal and combat damage every turn.
- Many Sagas sacrifice themselves at their final chapter, so the board can be ephemeral without resets.
- Heavily reliant on having Sagas in play; a slow draw leaves Boast and the trigger doing nothing.
- Counter and Saga payoffs can be slow, and the deck folds to board wipes and graveyard hate.
Key Cards
- The World Tree — Fixes all your colors, fetches a God-tribal payoff, and synergizes with a Saga-and-tokens game plan.
- Doubling Season — Doubles both lore counters and the +1/+1 counters Sigurd makes, supercharging the whole engine.
- Hammer of Nazahn — Powerful Saga-adjacent counter target; equipment plus +1/+1 counters makes Sigurd a near-unkillable attacker.
- The Battle of Bywater — A Saga whose chapters you can manipulate with Boast to time a wrath while keeping your own creatures.
- Urza's Saga — Boast lets you slow or extend its construct-making chapters, turning it into a flexible token and counter engine.
- Felidar Retreat — Landfall token/counter machine that complements the counters-matter half of the deck.
Upgrade Path
Add proliferate and counter doublers (Doubling Season, Branching Evolution, Hardened Scales) to multiply both lore and +1/+1 output, and prioritize Sagas whose chapters reward being replayed or stalled via Boast. Improve the mana base with fast rocks and untapped fixing so you can curve into Sigurd by turn three and attack immediately, then close games with a finisher like Craterhoof Behemoth or Cathars' Crusade synergies.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Swing wide with a board of creatures buffed by accumulated +1/+1 counters from repeated Saga triggers.
- ▸Voltron Sigurd himself with equipment and counters for trampling, lifelinking commander damage.
- ▸Grind incremental value from looped Saga chapters until you out-resource the table.
- ▸Deploy a payoff like Craterhoof Behemoth or an anthem to convert a wide counters board into lethal.
Archetypes
- Sagas Matters — Boast directly manipulates lore counters, letting you loop or rush Saga chapters for maximum value.
- +1/+1 Counters — Every lore counter you place pumps a creature, fueling a go-wide counters strategy.
- Aggro/Midrange — Vigilance, trample, and lifelink plus team-wide counters let you race opponents while staying defended.
- Tokens — Many Sagas and Naya payoffs generate bodies to receive Sigurd's counters and crew a wide attack.
Combos
- Sigurd, Jarl of Ravensthorpe + Time Sieve + There and Back Again + City of Death
→ Infinite turns, Lock
- Sigurd, Jarl of Ravensthorpe + Time Sieve + There and Back Again + Three Blind Mice
→ Infinite turns, Lock
Combos via Commander Spellbook.
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Same color identity (GRW), by popularity.

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