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Companion

10 commander-legal cards

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What it does

Companion is a deckbuilding restriction printed on certain creatures. If your deck (and starting hand/library) meets that creature's specific condition, you may reveal it from outside the game and play with it as a sort of "bonus card." Once per game, you pay 3 generic mana to put the Companion into your hand, after which you can cast it normally from there. The most common mistake: paying the 3 mana doesn't cast the creature—it only moves it to your hand. You still have to pay its mana cost separately afterward. Also, the deckbuilding condition must be satisfied by your entire deck, not just at one moment. In Commander, the Companion lives in your command zone alongside your commander and starts the game outside your 99. It effectively gives you reliable card advantage, though the restrictions (like Jegantha's no-duplicate-pips rule) can heavily shape your build.

Commanders with Companion

Lurrus of the Dream-DenWB$2.50
Zirda, the DawnwakerWR$1.41
Jegantha, the WellspringWUBRG$0.20
Yorion, Sky NomadWU$0.32
Gyruda, Doom of DepthsUB$0.47
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Iconic cards with Companion

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Lurrus of the Dream-Den
Zirda, the Dawnwaker
Jegantha, the Wellspring
Yorion, Sky Nomad
Gyruda, Doom of Depths
Kaheera, the Orphanguard
Keruga, the Macrosage
Obosh, the Preypiercer
Umori, the Collector
Lutri, the Spellchaser