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Zirda, the Dawnwaker — Commander Hub · Mythicwyrm
Legendary Creature — Elemental Fox Mana value 3 EDHREC #3,298
Core Cards The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
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▸ Infinite colorless mana via Basalt/Grim Monolith funneled into Walking Ballista or Staff of Domination ▸ Repeatable pinger or activated-ability damage to grind out opponents ▸ Combat damage after using Zirda's evasion ability to remove blockers ▸ Decking or life-loss via infinite Staff of Domination activations Archetypes Combo — Cost reduction on untap and activated abilities assembles infinite mana loops with rocks like Basalt Monolith . Spellslinger / Abilities-matter — She discounts pingers, planeswalker-style permanents, and activated-ability engines for grindy value. Artifacts — Most powerful activated abilities live on artifacts, which RW supports and Zirda turbocharges. Control — Cheaper activated removal and repeatable abilities let you police the board efficiently. Combos Zirda, the Dawnwaker + Basalt Monolith → Infinite colorless mana
Zirda, the Dawnwaker + Grim Monolith → Infinite colorless mana
Faerie Mastermind + Smothering Tithe + Zirda, the Dawnwaker → Infinite card draw for all players, Infinite draw triggers for all players, Near-infinite colored mana
Zirda, the Dawnwaker + Auriok Salvagers + Lotus Petal → Infinite ETB, Infinite LTB, Infinite sacrifice triggers
Kenrith, the Returned King + Phyrexian Altar + Training Grounds + Zirda, the Dawnwaker → Infinite death triggers, Infinite ETB, Infinite LTB
Combos via Commander Spellbook .
Related Commanders Same color identity (RW), by popularity.
Aurelia, the Warleader EDHREC #828
Anim Pakal, Thousandth Moon EDHREC #1,036
Gisela, Blade of Goldnight EDHREC #1,116
Iroas, God of Victory EDHREC #1,475
Aurelia, the Law Above EDHREC #1,733
Akiri, Fearless Voyager EDHREC #2,042
Arabella, Abandoned Doll EDHREC #2,266
The Jolly Balloon Man EDHREC #2,464
Alibou, Ancient Witness EDHREC #2,536
Bruenor Battlehammer EDHREC #2,562
Lightning, Army of One EDHREC #2,756
Otharri, Suns' Glory EDHREC #2,758
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana. , : Target creature can't block this turn.Zirda turns activated abilities into a value engine by knocking off every non-mana activation, then chains those discounts into card advantage, recursion, or an outright combo. You deploy cheap permanents with strong tap/activate abilities and grind incremental advantage until you assemble an infinite loop or simply out-activate the table. Many builds use Zirda purely as a combo piece while playing a different RW commander, but as commander she anchors an abilities-matter midrange deck. Massively reduces the cost of expensive activated abilities, enabling planeswalker-style engines
Cheap, recastable commander that immediately impacts the board
RW gives strong artifact and creature ability support plus protection
The reduction can't go below one mana, so it does nothing for one-mana abilities Heavily reliant on Zirda staying alive; she's a removal magnet
RW lacks card draw and ramp depth compared to other color pairs
Combo-centric lines can be disrupted by graveyard hate or artifact removal
With Zirda its untap cost drops to , and paired with a mana doubler or Rings of Brighthearth it goes infinite. Same untap discount as Basalt, giving you infinite colorless mana with the right outlet.
A flexible win engine whose abilities all become far cheaper, enabling infinite mana payoffs and card draw.
A natural mana sink and removal/win outlet once you generate infinite mana.
Copies activated abilities and closes combos with Zirda's discounted untap costs.
Cheaper equip and a mana ability that ramps your ability-heavy plan.