What it does
Escape lets you cast a card from your graveyard by paying its escape cost, which always includes exiling a number of other cards from your graveyard in addition to mana. It's a recursion mechanic—your spent cards become fuel to bring back powerful threats, often with bonuses when they "escape" (like Uro entering bigger).
The nuance people miss: escaping is just an alternative casting method, not a triggered or activated ability. The card goes onto the stack as a normal spell and can be countered like any other. If it's a creature that died and you escape it, it's a brand-new object with no memory of prior counters or effects. Also, you choose and exile the cards as part of casting, so they can't be saved by responses.
In Commander, escape shines because graveyards fill fast, giving repeatable value engines—though heavy graveyard hate or exile-based removal shuts it down hard.













