Darksteel Garrison
Price$0.40 $0.76
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Darksteel Garrison

{2}

Artifact — Fortification

LegalEDHREC #19,479

Fortified land has indestructible.

Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.

Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)

KeywordsFortify

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Printings (2)

plstThe List · #FUT-167R$0.40Buy
futFuture Sight · #167R$0.76Buy

Rulings (4)

  • 2007-05-01

    Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.

  • 2007-05-01

    If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.

  • 2007-05-01

    The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.

  • 2007-05-01

    The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.

Discussion (0)