Garruk's Uprising
Price$0.35 $1.33
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Garruk's Uprising

{2}{G}

Enchantment

LegalCard DrawEDHREC #91

When this enchantment enters, if you control a creature with power 4 or greater, draw a card.

Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever a creature you control with power 4 or greater enters, draw a card.

Why is this card good?

Garruk's Uprising is one of green's best card-advantage engines, and at three mana it's absurdly efficient. Green struggles to refill its hand, so a repeatable "draw a card whenever a big creature enters" effect is exactly what the color wants — and the trample anthem is genuinely relevant, not just upside. It shines in any deck built around fat creatures: stompy/big-mana ramp (Ghalta, Vaevictis), +1/+1 counters (Hamza, Atla), and token decks that pump out wide, beefy bodies. The trample turns those overgrown bodies into real damage, pushing through chump blockers and closing games fast. The ETB cantrip means it rarely whiffs even on cast. Don't run it in decks full of small creatures — elves, weenie aggro, spellslinger, or low-curve combo decks won't trigger the draw reliably, making it a do-nothing anthem. You want a critical mass of power-4+ bodies entering regularly. If your average creature is a 4/4 or bigger, this is close to an auto-include.

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