
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
Why is this card good?
Related cards

Different effect but Heroic alt; actually consider protection - skip

Gives your permanents indestructible until end of turn.

Green instant granting indestructible to your creatures plus card draw.

Cheap green instant giving your creatures indestructible against wraths.

One-mana green instant granting hexproof and indestructible to a permanent.

Cheap green instant protecting against targeted removal and counters.

Flexible instant that can also protect, but mainly removal—similar protective tool.

Green instant granting hexproof plus a pump to save a creature.
Printings (26)
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Played by these commanders
Rulings (3)
- 2023-07-28
A battle with indestructible still loses defense counters as it's dealt damage. If it's a Siege, it will still be exiled when the last defense counter is removed from it, and its controller may still cast it transformed without paying its mana cost.
- 2020-06-23
A planeswalker with indestructible still loses loyalty counters as it's dealt damage and will still be put into its owner's graveyard if its loyalty reaches 0.
- 2020-06-23
The set of permanents affected by Heroic Intervention is determined as the spell resolves. Permanents you begin to control later in the turn won't gain hexproof and indestructible.