
Price$0.32 – $5.47
Buy on TCGplayerHinterland Harbor
Land
LegalEDHREC #100
This land enters tapped unless you control a Forest or an Island.
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Why is this card good?
Hinterland Harbor is premium fixing for any Simic (GU) deck, and one of the best dual lands available in that color pair. The conditional untapped clause is barely a downside in Commander — by the time you draw it, you almost always control a Forest or Island, so it functions as an untapped dual the vast majority of the time.
The key advantage over taplands like Temple of Mystery or a Guildgate is that it enters untapped for free, with no tempo loss, which matters in a format where a single tapped land can cost you a turn of development. It also has basic land types (Forest Island), so it's fetchable and fits cards that care about land types.
Run it in essentially every two-color GU deck and any Bant/Sultai/Temur deck wanting consistent fixing. The only reason to skip it: heavy basic-count manabases, decks that fetch shocks/duals exclusively, or budget builds where you've already got enough untapped sources.
Related cards

Breeding Pool

GU shock land, untapped for life, fixes same colors.

Botanical Sanctum

GU fast land, enters untapped early in the game.

Tropical Island

Original GU dual with Forest/Island types, always untapped.

Flooded Grove

GU filter land producing both colors.

Yavimaya Coast

GU painland, always untapped for either color.

Waterlogged Grove

GU horizon land, untapped with optional sac for cards.

Simic Growth Chamber

GU bounce land producing two mana of both colors.
Printings (20)
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Played by these commanders
The Wise Mothman100% of 1
Gonti, Canny Acquisitor100% of 1
Hakbal of the Surging Soul100% of 1
Teval, the Balanced Scale100% of 1
Zimone, Mystery Unraveler100% of 1
Tidus, Yuna's Guardian100% of 2
Eshki, Temur's Roar100% of 1
Saheeli, Radiant Creator100% of 1
Zimone, Infinite Analyst100% of 1
Galadriel, Elven-Queen100% of 1