The One Ring
Price$87.99 $649.74
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The One Ring

{4}

Legendary Artifact

LegalGame Changer Salt 2.55Card DrawEDHREC #88

Indestructible

When The One Ring enters, if you cast it, you gain protection from everything until your next turn.

At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.

{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Why is this card good?

The One Ring is one of the best colorless cards ever printed — it slots into virtually any deck, which is exactly why it's a Game Changer. The protection-from-everything turn is huge: a free turn of total safety after casting lets you stabilize against alpha strikes, push combat through unblocked, or set up a combo without fear of removal. Indestructibility means most board wipes leave it untouched. The real engine is the card draw. Each activation escalates, so by the third or fourth tap you're drawing 3-4 cards a turn — but the life loss compounds equally fast. It rewards decks that close games quickly or have lifegain to offset the bleed. Want it: colorless/artifact decks, combo, control, anything needing card advantage and a protective shield — basically everyone. Skip it if: you're in a casual/low-bracket pod avoiding Game Changers, or a hyper-aggressive deck where the cumulative life loss kills you before the cards matter. Lifegain or fast clocks help mitigate the downside.

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Rulings (4)

  • 2023-06-16

    If a player has protection from everything, it means three things: 1) All damage that would be dealt to that player is prevented. 2) Auras can't be attached to that player. 3) That player can't be the target of spells or abilities.

  • 2023-06-16

    Nothing other than the specified events are prevented or illegal. An effect that doesn't target you could still cause you to discard cards, for example. Creatures can still attack you while you have protection from everything, although combat damage that they would deal to you will be prevented.

  • 2023-06-16

    Gaining protection from everything causes a spell or ability on the stack to have an illegal target if it targets you. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn't resolve and none of its effects happen, including effects unrelated to the target. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen.

  • 2023-06-16

    Protection from everything will usually prevent damage if it would be dealt to you, but some damage can't be prevented. In this case, that damage reduces your life total as normal.

Discussion (0)