Three Tree City
Price$21.92 $49.38
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Three Tree City

Legendary Land

LegalEDHREC #184

As Three Tree City enters, choose a creature type.

{T}: Add {C}.

{2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.

Why is this card good?

Three Tree City is a premium land for any tribal deck. It always taps for colorless, so even in the worst case it's never a dead draw — that baseline reliability is what separates it from clunky "build-around" lands. The real payoff is the second ability: in a developed tribal board, {2} can turn into 5, 8, or more mana of any color. That makes it both a ramp engine and a fixer, which is huge for tribal decks that are often awkwardly color-restricted (think Slivers, Dragons, Elves, Goblins, Vampires, Merfolk). It's especially nasty with go-wide token tribes or anthem-heavy lists that flood the board. Decks that want it: any creature-type-centric commander — Edgar Markov, Jodah/Ur-Dragon, Ezuri Elves, Wilhelt Zombies, etc. It also enables explosive turns alongside big X spells or activated abilities. When to skip it: decks without a meaningful creature-type theme. There, it's just a colorless tapland and you're better off with a real dual or utility land.

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blbBloomburrow · #339R$49.38Buy
blbBloomburrow · #338R$40.52Buy
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pblbBloomburrow Promos · #260sR$28.95Buy
blbBloomburrow · #260R$23.90Buy
pblbBloomburrow Promos · #260pR$21.92Buy
blbBloomburrow · #337R$38.89Buy

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