
Price$21.92 – $49.38
Buy on TCGplayerThree Tree City
Legendary Land
LegalEDHREC #184
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Why is this card good?
Three Tree City is a premium land for any tribal deck. It always taps for colorless, so even in the worst case it's never a dead draw — that baseline reliability is what separates it from clunky "build-around" lands.
The real payoff is the second ability: in a developed tribal board,
can turn into 5, 8, or more mana of any color. That makes it both a ramp engine and a fixer, which is huge for tribal decks that are often awkwardly color-restricted (think Slivers, Dragons, Elves, Goblins, Vampires, Merfolk). It's especially nasty with go-wide token tribes or anthem-heavy lists that flood the board.
Decks that want it: any creature-type-centric commander — Edgar Markov, Jodah/Ur-Dragon, Ezuri Elves, Wilhelt Zombies, etc. It also enables explosive turns alongside big X spells or activated abilities.
When to skip it: decks without a meaningful creature-type theme. There, it's just a colorless tapland and you're better off with a real dual or utility land.
Related cards

Cabal Coffers
Land that scales mana output, similar payoff for big mana decks.

Gaea's Cradle
Land producing mana equal to creature count, classic tribal ramp.

Nykthos, Shrine to Nyx
Land that taps for large colored mana based on board presence.

Path of Ancestry
Tribal land producing colored mana plus scry for chosen creature type.

Cavern of Souls
Tribal-focused land naming a creature type for ramp/uncounterable casting.

Unclaimed Territory
Names a creature type to produce any color for that tribe's spells.