
Bright-Palm, Soul Awakener
The Commander
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.
Guide
Wyrm hasn't written this commander's guide yet — check back soon.
Core Cards
- Conclave Mentor100%
- Bretagard Stronghold100%
- Slurrk, All-Ingesting100%
- Cinder Glade100%
- Hindervines100%
- Guardian Scalelord100%
- Dromoka's Command100%
- Temple of Triumph100%
- Llanowar Reborn100%
- Temple of Plenty100%
- Restoration Angel100%
- Strionic Resonator100%
From 1 Mythicwyrm deck.
Win Conditions
Win conditions appear once Wyrm has covered this commander.
Archetypes
Archetypes appear once Wyrm has covered this commander.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (GRW), by popularity.

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