Hydro-Man, Fluid Felon
ULegendary Creature — Elemental Villain

Hydro-Man, Fluid Felon

Mana value2EDHREC#12,567

The Commander

Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.

At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)

Guide

Wyrm hasn't written this commander's guide yet — check back soon.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

Win conditions appear once Wyrm has covered this commander.

Archetypes

Archetypes appear once Wyrm has covered this commander.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (U), by popularity.

Discussion (0)