Kokusho, the Evening Star
BLegendary Creature — Dragon Spirit

Kokusho, the Evening Star

Mana value6EDHREC#2,280

The Commander

Flying

When Kokusho dies, each opponent loses 5 life. You gain life equal to the life lost this way.

Guide

Gameplan

Kokusho is a mono-black value engine: a 5/5 flier that drains each opponent for 5 and refills you whenever it dies. The deck loops Kokusho with sacrifice outlets, reanimation, and blink to repeatedly trigger its death drain, grinding opponents out while staying ahead on life. Ramp into it early, protect it, then sacrifice and recur it until tables are dead.

Strengths

  • Death trigger scales with opponent count, draining 15+ life in a four-player game per loop
  • Mono-black gives access to the best tutors, reanimation, and ritual mana
  • Built-in lifegain keeps you safe from aggro while you assemble loops
  • Cheap to recur and abuse with sacrifice/reanimation packages
  • Resilient win condition that doesn't require attacking through blockers

Weaknesses

  • Single color limits removal flexibility and access to counterspells/artifact-enchantment hate
  • Relies on graveyard recursion, so graveyard hate (Rest in Peace, Bojuka Bog) hits hard
  • Exile-based removal permanently answers Kokusho
  • Sacrifice loops can be slow without the right outlets in hand
  • Lifegain doesn't stop commander damage or mill-based plans

Key Cards

  • Phyrexian AltarFree sacrifice outlet that also makes mana, enabling repeated Kokusho deaths in a loop.
  • Ashnod's AltarSacrifices Kokusho for mana that can fuel its own recursion.
  • ReanimateCheap reanimation to bring Kokusho back after each drain.
  • Animate DeadRecurs Kokusho for two mana and can be looped with blink or destruction effects.
  • VictimizeSacrifices a token to return Kokusho twice, doubling drains per cast.
  • Demonic TutorFinds your sacrifice outlet or reanimation piece to start the loop.
  • Gray Merchant of AsphodelDevotion-fueled second drain that closes games alongside Kokusho triggers.
  • Cabal CoffersPowers the big mana needed to recast and reanimate Kokusho repeatedly.

Upgrade Path

Add free loop engines like Phyrexian Altar plus a recursion enabler such as Nim Deathmantle or a Geralf's Messenger-style payoff to assemble infinite drains. Tighten the mana with fast rocks (Mana Crypt, Jeweled Lotus) and more tutors (Vampiric Tutor, Diabolic Intent) to find combo pieces faster. Round out with cheap interaction (Imp's Mischief, Dauthi Voidwalker) and exile-proof recursion to dodge graveyard hate.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Infinite or repeated Kokusho death-drain loops via free sac outlet + reanimation
  • Stacking Kokusho triggers with Gray Merchant of Asphodel for lethal life loss
  • Grinding opponents out with incremental drains while gaining life
  • Beating down with a 5/5 flier backed by drain pressure

Archetypes

  • AristocratsKokusho's death drain pairs perfectly with sacrifice outlets and recursion for incremental life loss.
  • ReanimatorCheap reanimation spells return Kokusho again and again to retrigger its drain.
  • ComboFree sacrifice outlets plus reanimation create infinite or near-infinite drain loops to win outright.
  • ControlMono-black removal, lifegain, and recursion let you grind value and outlast opponents.

Combos

Related Commanders

Same color identity (B), by popularity.

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