
MacCready, Lamplight Mayor
The Commander
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
Guide
Gameplan
Deploy MacCready early and flood the board with small, evasive creatures (power 2 or less) that gain skulk on attack, making them nearly impossible to block. You chip in incremental damage with go-wide token swarms while the second ability turns opposing big attackers into a liability, draining them and gaining you life. Win by stacking anthems and team-wide evasion to alpha strike, or by grinding value off cheap creatures with sacrifice and recursion engines.
Strengths
- Cheap two-mana commander that immediately enables an evasive go-wide plan
- Skulk makes wide boards of small creatures very hard to block and great for combat damage
- Punishes aggressive tables and discourages big attackers from targeting you
- BW gives access to elite removal, recursion, and token support
- Synergizes naturally with weenie tokens, anthems, and aristocrats
Weaknesses
- Skulk only triggers on attack and only helps power 2 or less, so anthems can accidentally turn it off
- Board wipes punish the go-wide strategy hard
- Lacks built-in card advantage outside of supporting pieces
- The second ability is purely defensive and irrelevant against non-combat or token-swarm decks
- Individual creatures are weak, so the deck folds without a critical mass
Key Cards
- Skullclamp — Turns your endless small creatures and tokens into a relentless card-draw engine.
- Ankle Shanker — Gives your attacking team deathtouch and first strike, making skulking small creatures lethal blockers' nightmare.
- Cathars' Crusade — Pumps the whole team on every token entering, though watch the power-2-or-less skulk threshold.
- Bennie Bracks, Zoologist — Draws a card for each token on board, fueling go-wide token strategies in your colors.
- Coat of Arms — Massively buffs tribal token boards for a one-turn evasive alpha strike.
- Anointed Procession — Doubles token production, dramatically accelerating your wide-board plan.
- Esper Sentinel — A power-1 attacker that draws cards and benefits from skulk on the attack.
Upgrade Path
Lean into a token doubler package (Anointed Procession, Parallel Lives effects) plus sacrifice payoffs like Zulaport Cutthroat and Bastion of Remembrance to convert your wide board into a kill. Add efficient card advantage (Skullclamp, Welcoming Vampire, Bennie Bracks) so you refuel after wipes, and tune anthems carefully so you don't push too many creatures above the power-2 skulk threshold. Top-end upgrades include a reliable haste enabler and a finisher like Craterhoof Behemoth or Cathars' Crusade overrun for the deciding swing.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Wide evasive alpha strike with skulking tokens and an anthem effect
- ▸Aristocrats drain via Blood Artist effects sacrificing small creatures
- ▸Incremental commander damage and chip damage from unblockable attackers
- ▸Life-drain from the big-attacker punishment ability over a long game
Archetypes
- Tokens / Go-Wide — MacCready turns swarms of small tokens into evasive attackers via skulk.
- Aristocrats — BW excels at sacrificing the cheap creatures you flood the board with for drain value.
- Weenie Aggro — Cheap power-2-or-less creatures become unblockable threats that close games fast.
- Pillowfort — The drain-and-gain trigger discourages opponents from attacking you with big creatures.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (BW), by popularity.

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