
Mary Read and Anne Bonny
The Commander
Haste
: Draw a card, then discard a card.
Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.
Guide
Gameplan
Attack early with a hasty 3-drop while looting every turn to dig for gas and fuel discard payoffs. You build a Pirate/Vehicle aggro board that ramps off Treasures generated when you discard the right cards, then close with evasive Pirates, big Vehicle beaters, or a spell-based payoff after refilling your hand.
Strengths
- Built-in card selection and discard every turn enables reanimator/madness synergies and consistent draws
- Haste lets it attack the turn it enters and pressure opponents immediately
- Treasure generation off discards ramps into expensive Vehicles and crews while fixing colors
- Cheap commander that gets back in the game easily and supports both aggressive and value plans
Weaknesses
- The loot is symmetrical card disadvantage on its own without payoffs—you can mill yourself out of resources
- Tapping to loot competes with crewing and attacking each turn
- Izzet lacks reliable repeatable creature removal and recursion
- Vulnerable to graveyard hate and to fast combo decks if you durdle
Key Cards
- Smuggler's Copter — A cheap evasive Vehicle that loots when it attacks, doubling your card filtering and triggering Treasure when discarded.
- Malcolm, Keen-Eyed Navigator — Pirate payoff that turns your aggressive evasive attacks into extra Treasures and cards.
- Faldorn, Dread Wolf Herald — Lets you cast cards from your graveyard via discard, converting loot fodder into real threats.
- Glint-Horn Buccaneer — A Pirate that lets you loot for free and pings the table whenever you discard, turning your engine into damage.
- The Reality Chip — Provides card advantage to offset the discard and lets you play off the top of your library.
Upgrade Path
Lean harder into one engine: add discard payoffs like Containment Construct, Bone Miser, and madness cards, or go wide with Pirate lords and Treasure doublers like Xorn and Reckless Fireweaver. Improve mana with fast rocks (Arcane Signet, Fellwar Stone) and add tutors/recursion such as Goblin Engineer for Vehicles. Tighten interaction with counterspells and instant-speed removal so your tempo plan doesn't fold to faster combo decks.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Evasive Pirate and Vehicle beatdown with Treasure-fueled extra attackers
- ▸Reanimating big threats discarded to the loot ability
- ▸Pinging the table with Glint-Horn Buccaneer or similar discard-triggered burn
- ▸Treasure ramp into a big artifact/spell finisher
Archetypes
- Pirates Tribal — It's a Pirate that rewards discarding Pirates with Treasure, feeding aggressive evasive tribal beatdown.
- Vehicles Aggro — Discarding Vehicle cards makes Treasure to crew and cast more Vehicles, building a resilient artifact board.
- Reanimator/Madness — The repeatable loot lets you pitch fatties and madness cards to graveyard or cast them at discount.
- Spellslinger Tempo — Treasures and card filtering fuel a tempo plan of cheap interaction and burn while looting toward payoffs.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (RU), by popularity.

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