• Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
• Put a +1/+1 counter on target creature you control.
• Scry 2.
Momo is a 1-mana flying, vigilant white commander that rewards you for blinking, bouncing, and recurring it repeatedly to stack value triggers. You play a token/blink/aristocrats shell that loops Momo's leaves-the-battlefield ability for Food, counters, or scry while building a wide board and grinding out attrition advantage.
Extremely cheap, evasive commander that's easy to recast and abuse
Flexible LTB trigger fits blink, sacrifice, and counters strategies
Vigilance lets it attack and still hold up flicker/blink synergies
Mono-white means consistent mana and easy color requirements
Low individual impact—each trigger is small value, not a game-ender
Mono-white struggles with card draw and ramp compared to other colors
No built-in protection; dies easily and relies on engines to matter
Can fizzle as a true win condition without dedicated combo support
Lifegain from Food and counters grows her while drawing cards in a Selesnya-adjacent shell, though here she fits the lifegain payoff theme.
Lean into a tight blink-and-sac engine with cards like Conjurer's Closet, Ashnod's Altar, and recursion to loop Momo for incremental value, then add a payoff such as Blood Artist effects or Cathars' Crusade to convert triggers into wins. Improve the mana base with white staples (Sol Ring, Smothering Tithe, Land Tax) and add token anthems like Intangible Virtue and Anointed Procession. For higher power, build toward an explicit combo finish—Altar of Dementia or aristocrats drains—so Momo's loops actually close games rather than just generating value.