
Mr. Foxglove
The Commander
Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield.
Guide
Gameplan
Mr. Foxglove rewards keeping a low hand: attack each turn to refill your grip up to the defending player's hand size, or—when your hand is full—cheat fat creatures into play for free. You build a value engine around drawing, lifegain, and dumping high-impact bodies, grinding opponents out with card advantage and big threats while lifelink keeps you safe.
Strengths
- Built-in card advantage that scales against control/draw-heavy tables
- Free-cast creatures when your hand is full, enabling huge mana cheats
- Lifelink keeps you out of burn and aggro range
- Bant colors give premium ramp, protection, and removal
- Flexible: rewards both empty-hand aggro and full-hand toolbox play
Weaknesses
- Must attack and survive combat to get value, so removal/blockers shut him off
- Card draw depends on opponents' hand sizes—stalls vs empty hands
- No evasion natively; gets chump-blocked or walled
- Three colors strain the mana base
- Engine is slow without enablers; can feel grindy
Key Cards
- Rogue's Passage — Grants unblockable so Foxglove connects every turn for guaranteed value or creature drops.
- Mystic Confluence — Lets you bounce blockers and refill while keeping your hand low to maximize the attack trigger.
- Craterhoof Behemoth — A perfect free cheat-in when your hand is full, turning Foxglove into a one-shot finisher.
- Smothering Tithe — Generates mana to recast cards and keep your hand churning while opponents draw.
- Esper Sentinel / Rhystic Study — Punishes opponents and balances hand sizes to keep Foxglove's draw trigger live.
Upgrade Path
Add evasion enablers (Whispersilk Cloak, Rogue's Passage) and protection (Heroic Intervention, Lightning Greaves) so Foxglove reliably connects. Lean into the free-cast mode with high-value creatures and reanimation-adjacent bombs, then tighten the mana with duals, fetches, and fast rocks like Mana Crypt and Sol Ring. Top-end can include a compact combo such as Aetherflux Reservoir to convert your lifelink and draw engine into a deterministic kill.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Free-cheating a haymaker like Craterhoof Behemoth or Avenger of Zendikar to alpha-strike
- ▸Out-grinding the table on card advantage then closing with evasive Voltron damage
- ▸Lifegain payoffs (Aetherflux Reservoir, Archangel of Thune) converting lifelink into a win
Archetypes
- Value Midrange — His attack trigger refills your hand to parity, fueling a grindy card-advantage engine.
- Creature Cheat / Big Mana — A full hand lets you free-cast bombs like Avenger of Zendikar or Craterhoof on attack.
- Control — Bant counters and wraths keep tables in check while Foxglove out-draws everyone.
- Lifegain — Lifelink plus payoffs like Archangel of Thune leverage his combat damage.
Combos
No combos found for this commander on Commander Spellbook.
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