
Nekusar, the Mindrazer
The Commander
At the beginning of each player's draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
Guide
Gameplan
Nekusar forces everyone to draw extra cards while punishing them for it, turning card draw into a damage source. You ramp into Nekusar, deploy wheel effects and forced-draw enchantments, then drain the whole table for lethal damage in a few explosive turns. The deck wins through symmetrical-but-asymmetrical damage—you have the payoffs and protection, they just take the hits.
Strengths
- Hits all opponents simultaneously, making it a true multiplayer threat
- Wheel effects refill your own hand while dealing chunks of damage
- Pairs naturally with discard/damage doublers for explosive turns
- Grixis colors give access to the best counterspells, removal, and tutors
Weaknesses
- Nekusar is a glaring kill-on-sight magnet that draws all the table's removal
- Fuels opponents' own card advantage and combos if you can't close fast
- No built-in protection; without armor your engine gets disrupted easily
- Symmetrical draw can deck you out or hand opponents the answers they need
Key Cards
- Peer into the Abyss — Forces a target to draw half their library, often dealing 30+ damage with Nekusar out.
- Megrim — Adds damage every time opponents discard from wheels, doubling your punishment.
- Underworld Dreams — Stacks with Nekusar so each opponent draw deals 2, accelerating the clock dramatically.
- Windfall — Cheap wheel that refuels you and forces every opponent to draw a new hand into Nekusar damage.
- Kederekt Parasite — Another per-draw damage source plus card advantage when opponents draw outside their turn.
- Teferi's Puzzle Box — Repeating, every-turn wheel that machine-guns the table for damage each draw step.
Upgrade Path
Add fast mana (Mana Crystals, Sol Ring, signets) and tutors (Demonic Tutor, Vampiric Tutor) to assemble damage doublers faster, plus protection like Lightning Greaves and counterspells to keep Nekusar alive. Include Notion Thief and Narset, Parter of Veils to convert symmetrical draw into one-sided advantage. For a true power spike, run Peer into the Abyss with Underworld Dreams effects as a one-card kill and back it up with combo finishers like a Niv-Mizzet draw loop.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Stacking per-draw damage enchantments and detonating a wheel for table-wide lethal
- ▸Peer into the Abyss / Forced Fruition forcing a single opponent to draw themselves to death
- ▸Death's-shadow-style burn finishers or Sphinx's Tutelage milling alongside the damage
- ▸Punisher combos like Notion Thief denying opponents while you draw it all
Archetypes
- Group Slug — Nekusar punishes the table for the very card draw he forces, dealing incremental damage to all.
- Wheel/Forced-Draw — Mass-draw spells like Windfall and Wheel of Fortune become burn that refills your hand.
- Spellslinger Control — Grixis lets you counter and remove threats while your enchantments grind life totals down.
Combos
No combos found for this commander on Commander Spellbook.
Related Commanders
Same color identity (BRU), by popularity.

Kess, Dissident Mage
EDHREC #3,041

Kefka, Court Mage // Kefka, Ruler of Ruin
EDHREC #3,303

Sauron, the Dark Lord
EDHREC #3,345

Saruman, the White Hand
EDHREC #3,822

Fire Lord Azula
EDHREC #4,037

Marchesa, the Black Rose
EDHREC #4,768

Edward Kenway
EDHREC #4,979

Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
EDHREC #5,171

Sauron, Lord of the Rings
EDHREC #5,301

Don Andres, the Renegade
EDHREC #5,322

Obeka, Splitter of Seconds
EDHREC #5,489

Admiral Beckett Brass
EDHREC #5,597