Urza, Prince of Kroog
WULegendary Creature — Human Artificer

Urza, Prince of Kroog

Mana value4EDHREC#4,144

The Commander

Artifact creatures you control get +2/+2.

{6}: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types.

Guide

Gameplan

Flood the board with artifacts and artifact creatures, then turn Urza's anthem into a beatdown by giving everything +2/+2 while his activated ability copies your best artifacts into Soldier-creature versions. You ramp with mana rocks, deploy threats, and use the {6} ability to duplicate equipment, vehicles, or powerful artifacts for value or combo loops.

Strengths

  • Anthem effect makes even mana rocks and small artifact creatures real threats
  • Copy ability turns rocks, equipment, and vehicles into repeatable value engines
  • UW gives premium board protection, counterspells, and card draw
  • Synergizes with the deep pool of strong colorless artifact payoffs

Weaknesses

  • Heavily reliant on artifacts, so a board wipe or Vandalblast hurts badly
  • The {6} activation is expensive and slow without ramp
  • Anthem only buffs artifact creatures, not your non-artifact bodies
  • Color identity lacks the best ramp and recursion of green/black

Key Cards

  • Mishra, Tamer of Mak FawaPairs with Urza as a meld partner and adds aggressive artifact synergy.
  • Urza, Lord High ArtificerGenerates huge mana and an artifact-fueled engine that helps fund the {6} ability.
  • Sword of the AnimistsCopying it with Urza's ability creates extra ramp triggers and bodies.
  • Portal to PhyrexiaA copyable bomb whose ETB and upkeep triggers snowball when duplicated.
  • Sai, Master ThopteristRefills your hand as you cast artifacts and produces buffed Thopters.
  • Thousand-Year ElixirLets the copied artifact creatures attack immediately and untaps Urza for double activations.

Upgrade Path

Add fast mana rocks (Mana Crypt, Mana Vault, Mox Opal) and untappers (Voltaic Key, Thousand-Year Elixir) to power the {6} ability and combo lines. Lean into a copy-target payoff like Portal to Phyrexia or an infinite-mana sink, and tighten the curve with cheap protection (Swords to Plowshares, Teferi's Protection) so a wipe doesn't end you. Cut clunky vanilla artifacts for ones with strong ETBs or activated abilities that scale when duplicated.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Swarm with buffed artifact creatures and Soldier copies for combat damage
  • Copy a game-ending artifact like Portal to Phyrexia and grind opponents out
  • Generate infinite tokens or mana via copy loops with untappers
  • Equip and pump a key artifact creature for lethal commander damage

Archetypes

  • Artifacts AggroThe anthem turns your whole artifact board into a fast, wide clock.
  • TokensThe {6} ability literally creates artifact-creature copies to swarm the board.
  • Value/MidrangeCopying ETB-heavy artifacts generates repeatable advantage each turn.
  • ComboDuplicating artifacts enables loops with mana rocks and untappers for infinite mana or tokens.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (UW), by popularity.

Discussion (0)