, : Target creature you control fights another target creature. This ability costs less to activate if it targets two creatures you control.
If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Wayta turns combat damage and fights into a value engine. You build a board of beefy creatures with bite/fight triggers and damage-payoff permanents, then use Wayta's repeatable fight (often for just ) to trigger those abilities twice while removing opposing blockers. The deck snowballs through doubled triggers and overwhelms with hasty, oversized attackers.
Repeatable, cheap removal/fight engine that doubles your damage-based triggers
Haste lets Wayta and friends apply pressure immediately
Naya's access to huge creatures, ramp, and fight tribal synergies
Doubles powerful triggers like Vigor, Toski, and bite payoffs for explosive value
Heavily reliant on Wayta staying on the board; weak to repeated removal
Fighting can backfire, losing your own creatures to deathtouch/big bodies
Slow without an early board of creatures to fight or buff
Doubled triggers do nothing if you lack damage-payoff permanents